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Lessons from growing up in the Information Age: [1] Youth related to games

2018-02-15 03:12:00

Speaking of these times. Have to mention the computer - computer, it is very difficult to clearly remember the year, the month and the day, anyway, I must have been very young at that time. At that time, there is no doubt that for today's young people, the post-80s, post-90s and post-00s... How outdated I must be! The following is the sharing of "Youth related to Games", one of the series of "Growing up Experience in the Information Age" that I am writing. High school. I still remember that at that time, Internet cafes as a large group of high school students in the heart of the "Statue of Liberty" like landmark and brilliant. My county RZ No. 1 Senior high school is 300m away from the school pulled a whole street, then called "Internet cafe street." It is very cool that the door of the Internet cafe will be a dragon plate like billiards (that is, billiards) table. It was pretty much the best entertainment I could think of outside of school at the time. At that time, the game was the main temptation to enter the Internet cafe, the unreal world of dance moon beauty, swords and swords, friendship and hatred, violent excitement... And so on is enough to be the most direct spiritual joy that the Internet has brought to our young generation. Street dance, Red Police, Westward Journey, WOW, Immortal sword, street basketball... These games were some of the earliest memories children had of computers at the time. What is dramatic is that in my impression, now looking back, it seems that several people have teamed up to kill monsters or PK, which is the earliest simple Internet form in our hearts. I still remember that I took Xiao Cui several in a small room less than 20 square meters holding the handle to play PES an afternoon has become my greenest and most memories. Continue. High school is destined to be a period of germination (this word brings me too many possibilities, and later I strongly want to express it, that is, a magazine called "Germination"). Everything has been formalized and cultivated. While books bring us knowledge and achievements, it is difficult to satisfy the desire of youth in our hearts at that time. Therefore, when the surprise of seeing XiaoTong in high school jumped to the days of freshman year holding mobile text messages and brush traffic, I began to contact more people and things - later, these people and things were more people and things into a vortex, annihilating in front of my eyes, I understand that the information age has really been in my life. University. My parents and a large group of villagers in the heart of a rural child to have a promising definition, but in the second year after I entered the university began to change from how simple and ideal to stupid and ridiculous. Yes, college has become a part of my life, a small starting point, never so glorious, no longer blue sky, but a whitewashed ceiling. These, I deja vu, but also feel strange. The university of their own is a little more solitary, but also lucky to have their own space in. As I began to learn and explore the larger world, I was also fortunate to have better information age products, hardware with faster processors, and the Internet with better experience APPs. The game flourishes in the college community and is destined to be a wonderful chapter without heavy emphasis. To some extent, games, in my opinion, are a gift of growing up and cannot be isolated from our learning or life in the way that traditional "confining" education can be. Today's young generation has undoubtedly never lacked the spirit of entertainment from the beginning, with the prevalence of movies and music elements, and later photography has become a higher level of photography needs due to the allure of travel. Popular, everyone, browsing (IE, Chrome, etc.)... These symbols full of SNS atmosphere have become the best interpretation of youth. It is the best of times that we are less short of happiness and a larger circle of friends, and thus more beautiful, because of fun and sharing. Then combined with learning software, such as MsOffice, Photoshop, AutoCAD, Origin, as well as niche apps such as Evernote, eDairy, Sing Bar... And open the web to use, google, 163 mailbox, thunder,... It will completely plunge us into the information age. At this time PC seems to be how far behind it, think of the brilliance when Lenovo acquired IBMpc that year, the iPhone came out in 2007, the concept of intelligence quickly rolled up a greater hurricane, iPod, iPad became the darling of The Times, Joe Master wearing jeans and T-shirt conference site is still so exciting after many years. So, can smartphone meet our needs for the new Internet era? The answer is obviously no, there's more innovation, there's more possibilities. After the shopping experience opened, offline life was started to be pulled online by the internet, whether it is, or mass reviews, or the current claim to open up online and offline (the same price), shopping has become the closest service to life to give us more convenience and choice. With the subsequent Cloud concept on the horizon, it seems that life is no longer simply in a confined place. I am still quite optimistic about this idea, when work and life can really be seamlessly connected, it should definitely be a very comfortable thing. Of course, my understanding of these phenomena is still based on my own experience. Like when I use a software now, I feel great, maybe enriching my experience of being asuperior being, maybe just pleasurable, and still enriching my growth at my age. Growth continues, the game does not stop. Life will always have a new start and continue, and the joy that the game brings us will always be there, such as the sun jumping in the morning in each period of our growth. Anyway, it's with a sense of gratitude and idealism. Note: This experience "Information age growth experience 1: Youth related to games" is my @Hirako original in accordance with real experience. Reference: The pictures in this article are from the Internet, if there are any questions about intellectual property rights, please ID: @Hirako Ps: The first time to share experience, the article in the typing process how many mistakes, has been corrected, if there is a deficiency or readers are interested in the place can communicate with me. Thank you!

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